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3D & FX Generalist

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Bioluminescence
Project Type
Procedural Modelling, Simulation
Date
Feb 2025
This project utilises a procedural twig model built using a custom ruleset l-system and combines this inside a mutual RBD + FLIP simulation in Houdini. I have then emitted particles into the scene using a Whitewater solver, paired with a facing-ratio shader to create a bioluminescence effect.










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