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Bioluminescence

Project Type

Procedural Modelling, Simulation

Date

Feb 2025

This project utilises a procedural twig model built using a custom ruleset l-system and combines this inside a mutual RBD + FLIP simulation in Houdini. I have then emitted particles into the scene using a Whitewater solver, paired with a facing-ratio shader to create a bioluminescence effect.

© 2023 BY JADEN-DECLAN HARLAND. Powered and secured by Wix

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